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1. Weapon hardpoints and new player experience - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: Kristie Ling wrote: Just in case you didn't know - all tutorials are available through F12 key to any character at any time. And there is no tutorial mentioning hardpoints. I'm sorry that you find yourself unable ...
- by Paul Clancy - at 2013.11.29 12:07:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Please make Bastion mode so it also reflect Energy Neutralizers/Vampires, mean out of 100 theoretically neuted capacitor, 50 will be neuted from Marauder and 50 from one who neutralizes (same as Capacitor Battery). Otherwise it'll be too suscepti...
- by Paul Clancy - at 2013.08.30 09:11:00
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3. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Also, will the attribute relevance of any of these skills be changed? Means, will there be, say, changes from char/int to int/mem or something around this idea?
- by Paul Clancy - at 2013.07.03 13:46:00
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4. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Please, while you are at it, check Navigation skill description Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. Maybe name it as Engine Handling?
- by Paul Clancy - at 2013.07.03 13:16:00
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5. Proposal: Deny 3/10 for the tech3 cruisers - in Player Features and Ideas Discussion [original thread]
Sylvia Nardieu wrote: Also, remove 3 and 4/10 ded's from hisec. All problems solved, plus the rivers of tears on forums would be delicious. That will be fine too.
- by Paul Clancy - at 2013.05.08 15:25:00
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6. Proposal: Deny 3/10 for the tech3 cruisers - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: Quote: Confirming I mean 3/10 there. Alright I checked today (closest DeD 3 I could find) and I can confirm you CANNOT take a T2 Cruiser past the first accel gate. I checked it with Hac/Logi/Recon (sorry I don't have a ...
- by Paul Clancy - at 2013.05.08 15:24:00
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7. Proposal: Deny 3/10 for the tech3 cruisers - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: Are you sure you don't mean 4/10? Last time I checked you cannot bring a Hac/Logi/Recon into a 3/10 and if you can't bring a T2 Cruiser there's no good reason CCP should allow T3 Cruisers either. But if you DO mean 4/10 then t...
- by Paul Clancy - at 2013.05.07 23:11:00
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8. Proposal: Deny 3/10 for the tech3 cruisers - in Player Features and Ideas Discussion [original thread]
As per subject. I'm proposing to disallow the entrance in 3/10 deadspace complexes (and like unnumeric locations) for the tech 3 cruisers. Yes, I know, they are technically cruisers. But still you have the tank and DPS rivaling these of battleship...
- by Paul Clancy - at 2013.05.07 17:49:00
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9. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Fozzie, please concider adding the following bonus to Nanobot Overcharger: simultaneous reduction of heat damage by the same 30%. Thanks!
- by Paul Clancy - at 2013.01.22 14:48:00
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10. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, will the tracking mods affect HAMLs/Torpedoes? And will the Motion Prediction skill affect missiles?
- by Paul Clancy - at 2012.09.19 08:59:00
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11. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, please consider the option of hull repair role boni? In frigate size battles you're in hull fairly often. Also it hurts to repair incapped POS structures with slow battleship. And, by same reasons, weak remote armor for strong shield ...
- by Paul Clancy - at 2012.08.25 07:53:00
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12. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Dear CCP Fozzie, there's three questions about these ships. 1. Bantam without launchers, but you say you don't want to make noobie's train 'wrong' skills? 2. Exactly same bonuses within armor/shield tank, shouldn't there be more racial diversity?...
- by Paul Clancy - at 2012.08.21 10:25:00
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13. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, I don't mean to doubt about drone tracking bonus of Tristan, but there is some concerns amongst the people about its usefullness for small drones. Will this really do any difference in the hitting against moving/orbiting targets (i. e....
- by Paul Clancy - at 2012.08.17 09:44:00
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14. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
Dear CCP Fozzie, check capacitor amount for Tristan again, it already contains 350 (so no +80) and it's speed is 306 (so +14, not +24) Recheck the statistics please.
- by Paul Clancy - at 2012.08.16 11:56:00
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15. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, sorry, but for what this role range bonus would be useful? You will still need to move to 2.5 km's to loot the things. Maybe access range for all containers then?
- by Paul Clancy - at 2012.08.13 15:52:00
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16. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
So Maulus able to lock targets for 81, send the drones for same range (ok, 90 is the really really perfect state), and dampers work for 45+90, is that really stated medium range? :)
- by Paul Clancy - at 2012.08.11 07:00:00
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17. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: CORMORANT: Swapped one medium for one low slot, altered fittings to compensate. Capacitor, agility and signature radius were inconsistent with other Caldari ships and have been adjusted. Fittings: 68 PWG (+13), 1...
- by Paul Clancy - at 2012.08.10 06:35:00
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18. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Should these new T1-tacklers really have damage bonus? warpspeed maybe? or MWD-signature?
- by Paul Clancy - at 2012.06.18 21:22:00
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